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Very unique interpretation of the theme that I think works quite well! I like the idea of the controls being the mechanic that is spinning rather than the gameplay elements.  The gameplay was smooth and I didn't experience any bugs and I understood the goal clearly. For all of the levels (minus the outdoor tree one) I felt as if I was wondering around aimlessly just hoping to find the green circle- I didn't even know what I was searching for on the first level. I didn't find any upgrades on any levels except the first and for the 2nd and 3rd I was searching for an upgrade.
I couldn't get past round 4 because I kept running into walls when IT was right behind me, which is maybe just a skill issue on my end. Overall I think you captured the them well and the atmosphere is peak, there are just some gameplay elements that maybe need to be ironed out more!

(+1)

Very nice idea & implementation of the theme! The constant effort of swirling the mouse/having to be present to swirl the mouse makes the chase feel much more intense. Really smart idea for an atmospheric/chase game. My only initial thought is that the levels could have been kept a little shorter or perhaps there could have been something offering a little extra nudge in the direction of the goal - I got hopelessly lost at points and just had no sense of where I hadn't already looked.

if you'd like to give it another shot, the maps have been reworked and a green guide line was added, first level is tutorial. check the devlog to learn more :) thanks for playing !

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my first time making maps hope you all like it